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package mz2d.entity.player;

import mz2d.entity.Entity;
import mz2d.entity.Location;

/**
 * Class Description
 * @author Meanz
 */
public class Player extends Entity {

    /**
     * The Players current path
     */
    //private Path path;
    /**
     * Wheter the player is currently following a path or not
     */
    private boolean walking;

    public Player() {
        super(Location.DEFAULT);
    }

    /**
     * Creates a path towards the targeted point using AStar
     * @param x
     * The x target point
     * @param y
     * The y target point
     */
    public void moveTo(int x, int y) {
        /**
         * ToDo: Add AStar path finding
         */
    }

}
